![]() ![]() The status of the charge is displayed on a small monitor, which also displays the ammo count and dispenses the game HUD, just like newcomer Machine Gun, the Chaingun and Plasma Gun. It follows a charge-based system holding down the trigger causes the weapon to charge up for a more powerful shot (up to 4 levels of charge). The BFG in Doom 3 mostly functions in a different way from its Doom counterpart. This noticeably reduces weight but also makes the user more vulnerable as excess energy may detonate should the containment fail. The weight saving may be credited to reducing the projectile energy capacitor or containment field. It is lost during the transit to Hell (where it is available as a pick-up, only to lose it again during the transit back to Delta), but the player manages to retrieve it in the CPU Complex from Sabaoth, who had killed Campbell and taken it from him.īased on Michael Abrams' report, this BFG is lighter than "previous prototype models". ![]() However, the player only manages to get their hands on it in Sector 2A of the Delta Labs. It is seen being used in Alpha Labs Sector 4 and Communications by Campbell. It's first introduced in UAC Administration, when Campbell opens his suitcase to an unknown green glow (green being associated with the colour of the BFG projectile). It is a massive arm-mounted firearm, that fires a large ball of green plasma which is powered by a tiny computer chip that emits powerful rays to its intended target before the shot completely explodes, completely obliterating said target. The BFG 9000 of Doom 3 is is the most advanced and devastating weapon created by the Union Aerospace Corporation. UAC technicians have warned of stability issues at full power." ― PDA Description "This prototype fires a threaded variable energy charge.
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